Ammo boxes refill every weapon that is not yet at maximum capacity (one grenade as well) and will not disappear if used. Players must hold Y to buy weapons the player who bought it will then pick it up replacing their previous weapon which will be dropped (Note that you can't buy or pick up weapons holding a heavy weapon). Note that a lot of spawn points switch the appearing weapon every round, like Boomshots, Torque Bows, Hammers of Dawn, heavy weapons, pistols, and grenades. Buyable weapons will be highlighted in green if the player is close so he can tell them apart from the dropped ones. Those can be bought immediately, even before the first base has been established (Check Weapons for prices). Just like in Versus, there are several weapon spawn points on every map, as well as ammo boxes to refill weapons. Blue: Fortification can be upgraded (only available for fully repaired fortifications).Yellow: Fortification can be fully repaired, reloaded or rebuild.Red: Insufficient money to build, fully repair, reload or rebuild.Four colors show the options a player has: The player can only see sites he can build depending on his fortification experience progress. As soon as a command post is activated, available static sites appear in the vicinity (two exceptions: silverback and onyx guard can move). The players can't build fortifications anywhere they like. There are four or more command posts per map to choose from. Wave 1 will not start until the player(s) set up a command post. Getting the Onyx version of the medal will allow the player to play as Aaron Griffin in multiplayer settings if he has not been unlocked yet.Ĭheck the Enemies section to see which enemies are new in Horde 2.0. The unique Medal players can get from Horde 2.0 is the "Big Money" medal, which counts all the money you've gotten from playing Horde 2.0. Support troops (ordinary enemies) will appear in addition to the boss. For example, once a player reaches wave level 5, Lambent Drones start to use Gnasher Shotguns, Lambent Drudges begin to transform after being damaged enough, making it harder for players.īosses, picked at random from a Brumak, Gunkers, Savage Corpsers, Lambent Berserker, Berserkers, or a Reaver squad, will make an appearance every ten rounds, depending on the "type" of enemies for those ten rounds. Units will start to have better weaponry and change their behavior over time, too. ![]() ![]() In Horde 2.0, they can have a variety of foes at wave 1, varying from Tickers to Lambent Drones. ![]() ![]() In Horde 1.0 every round would repeat every ten waves. Unlike Horde 1.0, the foes will vary and not be constantly repetitive. As players get into higher waves (from every round set (1-10, 2-20,etc.), expect the profit and difficulty to rise time by time. Weapons and ammo dropped by enemies can be used as well, but disappear when the next round starts. Currency is earned for each kill and for completing wave challenges, which they can use between waves to construct and maintain their defenses and buy weapons and ammunition boxes. Players may use Barriers, Turrets, Decoys, Sentries, Command Centers and even a Silverback to keep the enemies at bay. Horde 2.0 allows the players to set up static defenses to help them fend off 50 waves of the Locust Horde. Horde 2.0 brings in a huge amount of new material for Horde Mode, bringing in a more strategic battle in addition to the tactical battle. Horde 2.0 is the redesigned Horde mode for Gears of War 3. For the Horde mode in Gears of War 2 or Gears of War 4, see Horde and Horde 3.0.
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